Defeating Onyxia will also reward the group with Head of Onyxia, an item that starts a quest to put her head to display in Stormwind or Orgrimmar, to show off your accomplishments. The Onyxia encounter is a classic, becoming a staple for many other dragon encounters to come over the years, with dragon-defining mechanics like Flame Breath and Tail Sweep. The raid is a short 1 boss raid, but, at the same time, an iconic part of World of Warcraft, being likely the first raid ever done by players that have started playing at launch. Onyxia's Lair was one of the two raids part of the game since its inception. Notable Loot: Zin'rokh, Destroyer of Worlds, Nat Pagle's Fish Terminator, Heart of Hakkar, Swift Razzashi Raptor, Swift Zulian Tiger, Primal Hakkari Items, Zul'Gurub Class Trinkets.Īdvised Level: 60 (Players can enter at 50)Īttunement: Required to do Onyxia's Lair Attunement for Drakefire Amulet Defeating creatures inside the raid provides reputation with Zandalar Tribe, with a full clear rewarding around 3000 reputation with the faction. The raid consists of 10 different bosses, with the final boss being Hakkar, the Soulflayer itself. Zul'Gurub is the original troll raid, added to the game in patch 1.7 in order to create a step between small dungeon groups and 40-man raids. In this article we will go over all the raids added during this period, highlighting important factors about them, including size, notable loot, and encounters found in each of these instances. Designed by players and lovers from large group content from older games like Everquest 2, Classic raids present many different layers of difficulty, from managing groups of 40 players to difficulties like farming many different reagents, raiding had different management challenges when compared to their modern counterparts. From Onyxia to Kel'thuzad, one of the brightest stars from World of Warcraft back in its early years were its raids.
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